matt taylor artstation
Aug 2, 2018 - Model + Texture - Matt Taylor Concept - Qiu Fang Rigging - Dylan Jones Animation - Talented OW Animation team. Description. ... Artstation Updates, Development Updates, Guides, Tutorials. Slopes: The slopes with parameters for tweaking the selection. Sep 15, 2017 - This Pin was discovered by 3D Artist Reference and Inspir. Principle Character Artist @ Blizzard Entertainment. Friends of ArtStation. Bloodied Bandages - 100% Substance Designer. Home page Sep 10, 2018 - Model + Texture - Matt Taylor Concept - Qiu Fang Rigging - Dylan Jones Animation - Talented OW Animation team. Not the most snappy name I know, but I think it's pretty descriptive. It creates unique, natural looking spider webs and outputs opacity and normal maps. If you read my recent blog post you'll know that I'm currently spending a lot of my time learning UE4 and attempting to make my first real-time environment. It is based on an image of a 3D printed shoe on Mattershots. Elements are ready to use in ZBrush, Blender, Photoshop and other Art Tools. I didn't get as much time on this as I'd hoped and Iray isn't very stable on my Mac, so I opted to do fake translucency using an emissive map. The colour can be changed and easily turned into a common mottled look. I hope some of you find this as useful as I have. Offset (float): Offsets the plateau phase. As a way of saying thank you to you all for following me and continuing to take an interest in my work, I'm releasing a free node pack containing some potentially very useful wave filters: Wave Filters basically just allows for quick selection of the main waveforms: sine, square, triangle and sawtooth. is true. Have fun creating, and please let me know what you think. Plateau Count (float): Sets the number of plateaus (flat levels). I've called this node "Protrude From Height". in. This shows the effect of changing the 'height balance' setting. Phase Offset (float): Offsets the sawtooth phase (same as wave offset above). For example, if you wanted to put small rocks on top of an area of varied terrain, or maybe put barnacles and limpets onto rocks. And that covers it. Plateaus also outputs some pretty useful masks: You should be able to easily extrapolate whatever masks you want from the ones provided, but I've also included some parameters for tweaking them. Principle Character Artist @ Blizzard Entertainment. 10. your own Pins on Pinterest Steepness: Black at horizontal parts, white at vertical parts. This mask represent the silhouette of the shapes in the secondary height and assumes that all but a height of 0 (black) should be pushed up. The tweakable parameters include basic material tweaks (base colour, normal intensity, roughness, translucency) and a slider for changing the transition line between the two patterns. This post is intended to act as the documentation for the nodes, so I've put together some examples of what the different filters and their various settings do. 4 Years of study at the University of South Wales of BA Game Art Hons. Buy and sell Game Assets, Resources, 3D Models, Brushes, Tutorials, Artworks, Photos, Books and more on ArtStation. 'Peak Position at Min' is the peak position represented by black on the mask input and 'Peak Position at Max' is the position represented by white. Discover (and save!) One idea is to combine them with curve nodes (I know, right!). Peak Position (float): Sets the position of the sawtooth's peak. My love for 3d comes in all forms from games to architectural visualization to mobile VR or AR applications. A collection of wave filters based on the main waveforms: sine; square; triangle; sawtooth. Spider Web Generator. Matt Taylor. This allows for setting the slope depth on a per pixel basis. View. This is my entry into the Materialize Substance Designer contest. Overwatch - Genji Sword. Cracked Paint - (100% Substance Designer). Rigging and Animation by talented Team4 tech art and animation Dept. I've made some diagrams to better explain what the node and it's settings actually do. This material can be used to quickly generate bandages with a high degree of customisability. Enjoy! This is a spider web generator I created in Substance Designer. At a value of 0 the slopes are vertical, at 1 the slopes completely replace the plateaus and the output matches the input. By Daniel Wade - February 3, 2017 . dagger - Kyle Rau. Reinhardt Cosplay Reinhardt Wilhelm Overwatch Skin Concepts Boston Dynamics Anime Expo Concept Weapons Cosplay Diy Game Assets Comic Games. It looks like you’re using ArtStation from Europe. Explore a wide collection of 3D Manmaid Materials for Game Development. Guides. Here's my attempt at using the Plateaus to create a Colorado/Arizona like terrain material. They're fairly simple filters but I'm sure you'll agree there's a lot of potential with them. Fully Articulated, Transformable, 3D-Print of Bastion from Overwatch. Discover (and save!) Stands roughly 12'' tall. Vintage Coca Cola Cooler. 10 tips for surviving as a freelance artist. Principle Character Artist @ Blizzard Entertainment. Tooth Count (float): Sets the number of teeth (same as wave count above). It's a dynamic material and has a lot of useful settings for getting very varied results. It is based on an image of a 3D printed shoe on Mattershots. As mentioned before this node is basically a sine wave and modified sawtooth nodes. your own Pins on Pinterest Wave Count (float): Sets the number of waves. ArchViz Apartment. SnowMan. From Matt Taylor's Store. Perhaps give me a shoutout if you use them in your material studies. 3D artist and QA tester. Wild West Bumper Car. Art Blast; Blizzard Entertainment Overwatch Art Blast! Halloween Jack-O'-Lanterns - 100% Substance Designer. This shows the effect of changing the 'blur amount' setting. Wild West Environment. The secondary height will sink in high areas, and raise up in low areas. Website powered by Height Difference: Basically the input ran through a sawtooth filter. I specialize in modeling and texturing for props and environments, but I'm also able to do some basic rigging and animation as well. The following examples show the effects of the different filters on simple gradient inputs: And finally let's see it on something more complex, like fractal noise: Applies a sine wave filter to the grayscale input. Blizzard Entertainment’s hugely popular Overwatch has won critical and commercial success based largely on the compelling cast of characters in the competitive first-person shooter. Overwatch - Genji Sword. Feb 3, 2017 - Overwatch - D.VA : Junker by Matt Taylor on ArtStation. is true. Has parameters for changing the intensity and for inverting. For anyone who's interested in the node but doesn't want to buy a whole material to get it, I've made it available separately on my Gumroad at - https://gumroad.com/l/protrudenode. SC2: Legacy of the Void - Karax by Matt Taylor. Swing_Set_001. Cracked Paint Substance - Now on Gumroad. If you read my recent blog post you'll know that I'm currently spending a lot of my time learning UE4 and attempting to make my first real-time environment. If 'blur amount' is set to a very high value two things will happen: To fix this I've included a 'mask edge blur' setting which softens off the edges of the mask used to add the 'pushed up' secondary height to the primary. Gimli's Armour - 100% Substance Designer. I might re-visit this material and see if I can figure out how to do more physically accurate translucency in an MDL. Free Wave Filter Node Pack - Documentation, Protrude From Height - custom Substance Designer node. Here are some of the Brick Materials I worked on for Poliigon for the 2019 Brick Release. 'Slope at Min' is the slope depth represented by black on the mask input and 'Slope at Max' is the depth represented by white. This isn't leaving me much time to make Substance Designer materials (except the ones used in the environment which you'll get to see later), hence the drought lately. Sawtooth filter with controls for changing the offset and peak position. Applied to a cylinder, and with colour and translucency parameters tweaked. Triangle is just sawtooth with it's peak set to 0.5, and square is just a clamped triangle. Mar 23, 2017 - Orisa - Highpoly by Matt Taylor on ArtStation. From Matt Taylor's Store. Original Lucio by Matt Taylor. Use Custom Peak Input? Texture breakdown (base color, normal, roughness, height, emissive, AO). If set to 0, all the roughness of the primary height is passed through to the secondary. Principle Character Artist @ Blizzard Entertainment. Lathe Node - Substance Designer. (boolean): When set to true, peak position is overridden by a custom mask input. Gimli's Helmet - realtime prop. Cashtro's Voyage. I had this given opportunity to work on new look of Lucio for Overwatch 2. to the protrusions. Square Wave Slopes (float): Sets the slope depth between the black and white values. Overwatch - Genji. Personal projects yahoo! Can be easily mapped to any 'cylinder-like' geometry that is unwrapped to fit the 0-1 UV range. Jungle Plants. I have been responsible for character, prop and environment creation on many very varied projects. The purpose of it is basically to allow the user to easily put one height on top of another height. This project revolved around the theme of exploration and a Conquistador character that I made. Principle Character Artist @ Blizzard Entertainment Orisa - Dynastinae Highpoly, Matt Taylor The texture was a bit rushed but over all I was happy with how it turned out. This allows for setting the peak position on a per pixel basis. Children's Book AR App. Description. in. Could be very useful to character artists. Plateaus filter with controls for changing the offset and slope depth. From the ArtStation Marketplace. If you've already bought a material that includes the node (currently just the cracked paint) an update will be available shortly that includes the latest version of the node. VFX - Rachel Day And thanks to everyone else on the Overwatch team. Materialize Contest - … I just wanted to share with you all a custom Substance Designer node that I created that's proved to be really handy in lots of situations. I hope that they come in handy to some of you. The tweakable parameters include basic material tweaks (base colour, normal intensity, roughness, translucency) and a slider for changing the transition line between the two patterns. This shows the two heights I used in my examples and the resulting output (settings = Height Balance: 0.333, Blur Amount: 8, Mask Edge Blur: 1.5). Mar 24, 2017 - This Pin was discovered by PhontomSaber. and IGC Team. Slope depth can also be varied using a custom mask input. The pack is available to download from my Gumroad. 3D artist and QA tester. Add to collection. Use Custom Slope Input? VFX - Rachel Day And thanks to everyone else on the Overwatch team. Custom Slope Range (float2): Only available when 'Use Custom Slope Input?' The parameter names are more standardised and it doesn't include the custom mask input functionality. I'm a 3d artist with a passion for learning new tools of the trade and fine tuning the skills I currently know. The parameters are all pretty self explanatory. The combined heights are normalised to the stay within the 0-1 range and the maximum amount of height depth possible is allocated to each height input. Principle Character Artist @ Blizzard Entertainment. It can also be overridden with a pattern input. The majority of parameters are the same as above, except for 'Square Wave Slopes'. We’re thrilled to showcase the work of the very talented Overwatch character art team with an ArtStation Art Blast. 27-jul-2018 - Character Model + Texture - Matt Taylor Weapon Model + Texture - Kyle Rau Concept - Arnold Tsang Rigging - Hak Lee Animation - Craig Harris, Matt Lawrence, Markus Hammarstedt VFX - Chris Sheperd And thanks to everyone on the Overwatch team! Concept by Arnold Tsang. Matt Taylor. Slope Depth (float): Sets the depth of the slopes between plateaus. I've had the opportunity to work on a multitude of projects at various companies that have been both fun and challenging from working with Oakley, Pioneer and Monster Energy to working on films, as a stereoscopic 3d artist, like Transformers: Dark of the Moon or The Smurfs 2. gun - Niles Doubleday. ArtStation - Overwatch - Reinhardt, Matt Taylor. 100% procedurally generated material made in Substance Designer. (boolean): When set to true, slope depth is overridden by a custom slope input. Peak position can also be varied using a custom mask input. This is my entry into the Materialize Substance Designer contest. Matt Taylor ; Matt Taylor. A big thank you to Matt Taylor … Lucio Model and texture by Hong Chan Lim. 100% procedurally generated material made in Substance Designer. The node also outputs a mask of the parts of the secondary height that protrude above the primary, which can be used to apply different colour, roughness etc. Wave Offset (float): Offsets the wave phase. Principle Character Artist @ Blizzard Entertainment. 03.12.2019 - I made a character for a friend doing an animation course a while ago. I've been working as a 3D generalist for the past 10 years, and in that time I've learnt a wide range of practical and technical skills. Website powered by Would you like to change the currency to Euros (€)? This blurs the height that the secondary input is pushed up by, reducing how closely the secondary height follows the contours of the primary height. Add to collection. The secondary height is then pushed up by the primary height so that it sits on top. At a value of 0 the slopes are totally vertical, at 1 the wave profile matches that of a triangle wave. Saved from artstation.com. Custom Peak Range (float2): Only available when 'Use Custom Peak Input?' How to get the most from your ArtStation account. I used it in my cracked paint material, and it'll be used again in plenty of my future materials. Find Sci-Fi Details, Clothes & Accessories, Mech packs. 100% procedural in Substance Designer. This mask can be overridden by setting 'use custom mask' to true. Hey everyone. All Projects. I was responsible for the majority of the assets in this game, most notably the galleon which was based heavily on the Santa Maria. Saved by ArtStation. Overwatch 2 Lucio. Search for: View.
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